… an overview of an open play test In the rear of the enemy 2. Within its framework, not all functions were available, for example, it was impossible to abrupt the company against bots. But there was an opportunity to study units, units, to collect the army to taste and do what the game was created for.
To arrange a large-scale face from tank wedges, banksa infantry on machine guns and artillery duels, when the enemy is not seen behind the hills and mountains.
But about everything – in order.
He who has been signed for the channel for a long time, he remembers the review Man of War 2 Arena, with shitty sound and text. Two years have passed since then … a nightmare, how time flies.
In the rear of the enemy – One of the best games in the genre of strategy, and, perhaps, the best – in the setting of the Second World War. Detailization, physics and the ability to personally manage the unit highlighted a series among neighbors. The scale of the battles is less than in the blitzkrieg, but each unit and soldier are worth its weight in gold and are important.
There were not one or two games, from different teams and inside this chronology you can even get confused. So far, the extremely released – and still popular – is 2 storms in the enemy’s rear, which is not in the rear of the enemy, but even an assault detachment, and from the Germans, and not from the Ukrainian Best Vey ..
A little about the deceased.
Best Vay decided to remind in 20, who is the boobs of the rocking strategies. And rolled out Man of War 2 Arena – a free Free player strategy that quickly died under the weight of an absolutely ugly donat.
Yes, I understand, this is Free that play, the developers need to eat.
But think about it: until the player buy a premium account, only initial and medium units are available to him. In the game about the Second World player, the player must be able to play on the Tiger, Panther, T-34-85 or tanks of the IS series, symbols of that war!
Nevertheless, the game grabbed your piece of attention, and the developers said: all the garbage, Misha, start first.
And announced a separate game called ..
In the rear of the enemy 2.
Because war is a way of deception, and the confusion of the internal numbering of the series is insufficient. I will not portray myself a fan of strategies, I have a difficult attitude to this genre. I like him, but I play them very badly.
It is inevitable to compare the new enemy in the rear of the enemy (not to be confused with the other in the rear of the enemy 2, yes, I will take your brain with this joke) with competitors, and there are two of them. The first is the old harsh Assault 2. The second – new and badly optimized Gates of Hell. And in my eyes MOW 2 devotes them, and with a guarantee. And the disadvantages of the game that veterans find Assault And Add gates, for me they are either non -essential or virtues in general.
Let’s start with the technical component, for example, with optimization. And the beginner rolls out an unattainable advantage for competitors, in the form of dedicated servers. Yes, the allocated servers, guys, how do you like? No teleporting tanks or monstrous lags. For all the time of the test I had two departments, and after them I retired to the game, and continued the battle.
You understand? Well this is like a person to send to the moon! Only one who chopped off during an almost won battle and looked at the screen with the inscription "You are disabled for the insufficient speed of the system". The game is quite modest in terms of appetites and the required place on the disk. Of course, nothing is given for nothing.
Beauty in the eyes of the watchman.
I have no doubt, we all want the same thing: to look after the elastic work of the suspension, for hard tanks trunks, for juicy explosions and light … But I have a question: how much this is needed in strategies? Most of the time, despite the opportunity to take direct control * of mass effect 2 insert * separate unit, the player must command his army. And sees the world from somewhere above.
Yes, the motor here stands old, but not useless and capable of working in a not -powerful machine to work stably and smoothly. What is the meaning of detailed models, juicy explosions and physics, if this works all for three and a half people, and only one of them plays in the strategy? The picture is at the level "Normally, not perfect, but it will do". This is what you can make claims about lighting and color scheme. If compared with GOH, everything looks somehow toy, not dirty enough and “in good”, or something? More details of models jumps in quality, which is not surprising.
You can’t hide the origin, the ears of the areas stick out everywhere. Shortly before closing the project, work was carried out there on the models. Gradually ordinary were replaced by improved versions. Hence – such disagreement and heterogeneity in the style.
From technical questions – let’s move on to the gameplay.
Gameplay.
And here again the plug and criticism from the oldfags. And much comes down to the fact that the game has become easier. You can’t do without clarifying details and describing an important in -game feature.
You had soldiers in childhood? To play the war, and probably was a favorite tank, or an airplane, or something else? This old feeling can be resurrected thanks to the battalion system.
There are three types of units – tank, artillery and infantry. Take under your command, complete three trains through the command glasses system and go into battle.
Tank units have discounts for setting tanks and self -propelled guns, but fines for recruiting infantry.
Artillery units are howitzers, anti -tank guns and artillery self -propelled guns, and all the same problems with linear infantry. But you can take a saboteur-corrector with a walkie-talkie who will tell you where it is better to put a package from Katyusha.
Infantry units are not only ordinary https://noverificationcasinos.co.uk/review/gransino-casino/ infantrymen with machine guns and rifles. There are many special units, such as elite snipers, saboteurs, scouts and sappers. Well, all sorts of bons, anti -aircraft guns, jeeps with machine guns there.
Claims.
Specialization and fines leave the player a little space for maneuver and narrow the units available in a separate battle, the game has become too straightforward, little micro management, a little space for tactics, the game has become more about the strategy where large battalions drive, and not for tactics. The battle where five Panther converges, three IS-2 and somewhere the stormtigr bow is a common thing, but no one counts the infantry at all.
And I will ask – name the cons?
From the game they removed the elements that made her hardcore, deep, of course, complex – but repeling new players. Yes, a health scale appeared above the technique, but it was always there, it’s just that now it can be seen for a quick indication and understanding that “this tank has received a lot of damage and it is about to kill it, it is better to send it to the reserve”. Detailization of damage to the equipment is still modular, tanks break towers, trunks and caterpillars that need to be fixed.
Yes, now you can call on the battlefield only the units that are available to the chosen unit and those that have gained in echelons. And, if playing on the tank battalion, you need the help of infantry, then you can’t do anything, it remains to rely on your teammates. Come on, Captain Sychov, it is time to start socially interacting and asking for accompaniment for his tanks.
The battalion system really narrows the capabilities of each individual player in battle. If you have taken sappers, anti-tank artillery or air defense units, you will have to play your role. Minive the area, play from defense or pour the enemy infantry with fire fire, suppressing it in buildings so that the allied flamethrower can come up and pour enemies with fire.
At the same time, there are universal units that are capable of everything, but they lose their way, but they lose the pro-imprisoned pro.
Each unit has its own characteristics card and description. Read it, think about what suits you and choose to taste. However, your taste may encounter the features of the battlefield and everything will go to dust, and it really can make bombing.
CARDS.
The maps have become more spacious, open and seem empty in comparison with some workshop? Well, thank God, finally! Personally, this hollow of men in the form of in the middle of space two to two always seemed very far from the concept of “tactics”. Speaking of locations where we will cause mass destruction!
The cards available for so far are not distinguished by diversity and have a common feature – size and relief.
There is no longer one point of respowed where you can drive the enemy and shoot him as in a dash, having fun. Now the cards are wide and when trying to “squeeze to the end” you can run into a hit on the flank or get surrounded.
Artillery is artillery, it shoots far, and the B4 howitzer is not just an opportunity to put a house. This is a means of counter -battery struggle, very expensive and valuable. Of course, it terribly infuriates when a landmine flies in the middle of the infantry chain and puts just drafted attacks only. I can advise, firstly, to study teams with different constructions, and secondly, to give a command to increase the interval between soldiers and hide in the folds of the area.
Yes, the relief is important and a machine gun or a gun that has eaten on a hill is a big problem, even if you have a heavy tank. Once we stormed one height half of the battle, poured it out of flamethrower tanks, and then, when we climbed it … suddenly we realized that the enemy had two machine guns and zenita eight to eight, and in general, we had to go in the other direction!
By the way, if the enemy attacks, then you can go the other way, start changing the terrain. So that the enemy is confused and lose the will to battle.
The trenches will noticeably increase the chances of soldiers to survive. The main thing is not to make them too long, otherwise the trenches can collapse from the close rupture of the projectile. And, of course, you need to put a soldier’s shoulder to shoulder, but with the interval – for the best sector of the shelling and a wide front.
Also, if you play for the infantry, I advise you to put a couple of bunkers, anti -tank hedgehogs and remember that sappers can use mines with a separation on the radio. Therefore, if you see some convenient pebble, behind which the advancing enemy can install a tank, it makes sense to lay explosives there in advance, take the sappers and let the enemy come closer.
INTERFACE.
Here I want to say a lot of good things.
Despite the warmth, the lamps and acceptance of generations, the series interface in the rear of the enemy did not differ in friendliness. Yes, I’m looking forward to commentators who will write that I am crookedly – and yes, I’m crookedly. Like most people. And if so, then I can judge and say that it is convenient and friendly to the user, and what is not.
So, the interface is new Mow2 – COMFORTABLE!
It is simple and concise. Where in the assault or goh there are stylized elements – like a duffel bag, where you can poke and see the unit inventory – Mow2 Send the entourage for the best review.
The menu of quick orders is intuitive and convenient.
The menu of quick messages of the whole of the shooters and also convenient and intuitive – you can quickly indicate where the enemy gun has settled or where it should be thrown by artillery, because the tree fell suspiciously there suspiciously.
You can play through the lobby. Gather friends, distribute roles, and start fighting. And you can – through auto selection, with randomes. Balancing, frankly, is not perfect and there is something to work on.
Series In the rear of the enemy had rich tools for creating their missions or even companies. In the new part, the editor will also. The still harsh world situation gave a giant layer of material for folk art, so I guess what first mod will be for the game first after the release.
Company and pieces of iron.
Yes, there will be digging, but the game feels aimed precisely at the multiplayer.
A battalion system has been created for a multi -player, an interface was optimized for a comfortable multipleer, and … yes.
For the multiplayer, they added a system of tasks for which they receive bonds. And then for these bonds you can purchase a special technique that causes Vietnamese flashbacks from a veteran of tank juseters. During the playback, I was able to accumulate enough bonds to drive, including premium-Junits. And I did not see any special ultimativity in them. Interesting gameplay moments, an unusual appearance or the opportunity to get unit, which will deliver unexpected problems to the enemy – yes.
For example, German heavy anti -tank guns. At the initial stage of the battles, when intelligence on jeeps, armored cars and light equipment goes into battle, they can cause problems.
By the way, some of such units are interesting purely from a historical point of view. For example, a German gun … a light gun … a heavy anti -tank gun 2.8 CM Schwere Panzerbüchse 41.
In the real world, it was a curious thing designed for shooting tanks. The barrel had a variable caliber and narrowed to the barrel from 28 to 20 mm, due to which the shell with a tungsten core was accelerated to the non -assumed 1400 m. Well, in the game, this is a very light anti -tank gun, which is capable of sitting until the last to sit in an ambush, wrapped in camouflage networks and the most unpleasant moment to fuck the presumptuous tankman in the barrel.
Here to start listing all the types of equipment and units presented, but they require their analysis. I will only say that there are many techniques and each has its own tasks. And some Sherman with a “high-explosive” 105mm caliber is not needed for tank battles, but for the performance of their direct duties. Fold with high -explosive at home, barricades, take the infantry out of shelters.
It is better to burn tanks with other methods-artillery or PT-Sau.
In the end, fighting is like a theater, here everyone plays a role.
The disadvantages will be?
And so I described you all sorts of advantages of the game, and in general almost an ideal … no, in fact. The game also has enough problems.
I’ll start with one of the main ones – cameras. It is very sharp and twitching, and the speed settings did not help me a lot. She begins movement and stops instantly, I would like a little more smoothness. It is hard to explain this in words and video is unlikely to convey – if you start playing, you will understand.
Next is the balance. The battalion system constantly forces you to make a choice. What is better to take on glasses?
Four tanks Panzer 4? Two panthers? Or one tiger? Yes, the tiger is a dangerous car – but it is one, and it can only be in one place. And there are situations when two nondescript grooves and a handful of infantry are much more useful than one heavy tank. This is followed by situations when players who have bet on the quality of units (tigers and panthers) are faced against those who put on the number (middle tanks, a lot of infantry on the armored personnel carrier). This can result in either the beating of infants, when you are shot from a giant distance on the forehead, or in a very interesting match.
However, to balancing all this is the same task, often the matchmaking match makes you look at the selection timer for five minutes, and this is not a joke. Yes, we can say "finish on the release", but so far.
I managed the training quickly, but people who had not played earlier in the games of the series complained that not everything was clear to them and the clues crawled out with late. Again – on the release, probably, they will finish.
Then I will stand on a slippery path from the wishes and wishes.
Who is enough, he remembers End War – Tom Klency strategy about the Third World War, where it was proposed to take the unit under command and fight with it, simultaneously developing and downloading special tricks. For example, tanks could have a flamethrower paired with a gun, and infantry received snipers with barrets. Well, sets of designer camouflages, yes.
Recently there was a test of another strategy – Broken Arrow, and there was a rich customization of unit. There, by the way, there is a battalion editor for network battles – and in the study of available modules, models of equipment, modifications and other rivets, you can freeze for a long time. Unfortunately, I can’t say the same about BA gameplay. This is an enemy, the scale is even larger there, the units are most often indicated almost icons on the map.
Here in a tactical strategy (yes, I know that it sounds like a taffetagogy) such a rich customization system would come in handy. But they do not plan it-firstly, I doubt that the engine is capable of this without serious refinement with a file. Secondly, special equipment-like a tank with a mine trawl or flamethrower machines-and so in the game is in the form of a separate unit. Thirdly-nevertheless, the second world is a little not suitable for playing the designer.
The possibility of changing camouflage or applying a tank on the face there is no drawing in the game … and, probably, thank God, because look at the siege.
Yes, the longer I think, the more I think that this is soon a plus, the minus. Bosu imagine what options for forms and uniforms could be added as paid skin.
Summing up some result, I will say that I hope for the success of the game.
True, one of the problems is the extremely quiet and inconspicuous advertising company of the game, as if developers are shy.
The second problem is the oldfags who don’t like everything. From graphics to gameplay. As if the release of the new Movs will take their favorite assault or Gohs from them. Guys, calm down: want to play – play health.
Those who did not play strategy and decided to start who has the same heavy attitude with the genre as I – the way to be welcome, I will be glad to see.

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